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Graphics: AMD's Latest and Weston Adds Pixman Renderer Config Option

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Graphics/Benchmarks
  • AMD Prepping Compute Shader Support For Video Compositor Rendering

    AMD's Linux graphics deriver developers are preparing a set of Mesa patches that allow for compute shaders to be used for the video compositor render process within Gallium3D's video layer code.

    This compute shader video compositor render support is within the common Gallium3D code but obviously written with AMD's RadeonSI driver in mind. Activating this compute shader support requires setting the CS_COMPOSITOR_render=true environment variable.

  • AMDVLK Driver Updated With Environment Variable To Enable Experimental Extensions

    AMD normally just does one code drop per week to their open-source "AMDVLK" Linux Vulkan driver code-base but now today marks the second time this week being greeted by new code. This latest release, v-2019.Q1.5, should provide for some fun weekend testing by Linux gamers preferring this driver over Mesa's RADV.

    Earlier this week saw the AMDVLK 2019.Q1.4 build with Vega 20 support as well as Raven 2 support. There were also some DXX fixes/adjustments, more VK_EXT_transform_feedback code being merged, and other changes.

  • Weston Adds Pixman Renderer Config Option

    In making it easier to persistently enable Weston's Pixman rendering code, the next Weston release offers up a configuration file option for flipping it on.

    The Pixman renderer for Wayland's Weston compositor is primarily used as a fall-back in the case the OpenGL (ES) renderer isn't working for one reason or another, but should you want to use this Pixman software-based rendering, it can now be enabled with the Weston configuration by adding use-pixman=true to the core section. Weston has long supported a --use-pixman switch when launching the compositor, but this option makes it easier should you want it to be persistent, etc.

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