Games: Eagle Island, Neverwinter Nights, Littlewood, Superhero League of Hoboken, Godhood, Albion Online, Vigil: The Longest Night and More

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Eagle Island looks like a truly wonderful platformer which involves falconry
Yes, falconry. In Eagle Island it seems you won't be punching or kicking your way through it, you will be throwing your bird friends in the face of your enemies and it looks delightful.
It's actually one I completely missed from Kickstarter, which was fully funded back in May of 2017. Catching up with the developer recently, I asked about Linux support for it and they said pretty clearly that they "currently have the alpha running smoothly in Ubuntu and intend to have the full version ready for the launch date". However, they did mention due to Linux being a little trickier for them it could see a small delay but hopefully not.
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Neverwinter Nights: Enhanced Edition is going to get some fancy shaders
Beamdog aren't stopping with the updates to Neverwinter Nights: Enhanced Edition, with some graphical improvements on the way. While it's a good game, with tons of content to play through for RPG fans one thing about it is clear, graphically it does show its age.
Announcing what's to come on Twitter, they said they've been working on a new "shader pipeline" that will "eventually debut in the new renderer". When probed a little further by me, they confirmed it will work across platforms (like Linux—just so we're sure). You can see more information on it here, while it's a demo right now it should make the game look quite a bit more modern when officially added in.
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The peaceful building RPG 'Littlewood' now has a Linux demo, lots of stretch goals hit
Littlewood, a peaceful town-building RPG from developer Sean Young now has a Linux demo available. I've spent a few hours playing and it's really quite sweet.
It's hit will over thirty thousand dollars in funding, which means it's completely smashed through a bunch of stretch goals and so it should get some interesting additional content. This includes new NPCs, new buildings, a card game, more character customisation and plenty more.
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GOG have given the DOSBox treatment to Superhero League of Hoboken
Superhero League of Hoboken, another classic game has been packaged up nicely by GOG with Superhero League of Hoboken.
Originally released back in 1994, it gained some reasonably positive press at the time. The Linux build comes pre-packaged with DOSBox like a lot of classic games. So for those who missed out on it at the time, here's your chance with a no-fuss option.
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Godhood from Abbey Games will have you create your own religion, now on Kickstarter
Abbey Games (Reus and Renowned Explorers) have now officially put up the Kickstarter for their new god-game Godhood and it does sound very interesting.
Their previous games both support Linux and so it's really pleasing to see them firmly commit to a Linux version, especially as it looks like my type of game. While it has the usual elements you would expect, with certain things outside of your control as you try to direct people with God Commandments it will also mix in some turn-based RPG combat. The combat, again, is not something you will directly control either, so I'm pretty curious about that too.
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Sounds like the randomised dungeon feature for Albion Online is going to be great
Albion Online, the MMO from Sandbox Interactive is set to get a fair bit more interesting with the Oberon update due out this Spring.
We've mentioned it briefly before here on GOL, that the developers are going to be making some small steps towards a more interesting PvE experience. This is good, because the heavy PvP focus of the game right now put me off quite quickly.
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Vigil: The Longest Night, a 2D action platformer that looks seriously good will support Linux
Vigil: The Longest Night is a recent discovery that captured my interest instantly with the visual style and it's coming to Linux.
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gamingdirectional: Create the game background Part 2
Hello and welcome back to part two of this chapter. In this chapter, we will finish up the background rendering process for our new pygame project. If you have missed out the first part of the tutorial then you can read it here. OK let us continue… In part one we have created two new classes, in this part, we will find out how to use them.
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