Godot 3.1 Beta



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DEV SNAPSHOT: GODOT 3.1 BETA 1
After an alpha phase that took longer than anticipated, we're now ready to enter the beta phase for Godot 3.1, which means that the feature work is finished for this version. From now on, we are in release freeze, which means that new features will no longer be merged, and we will focus solely on release critical bugs.
This should allow to finish polishing this release quickly and hopefully be ready to publish it by the end of this month. See this GitHub issue for details.
Contrarily to our 3.0.x maintenance releases, which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) merged in the master branch since January 2018, and especially all those showcased on our past devblogs. It's been almost a year since the 3.0 release and close to 6,000 commits, so expect a lot of nice things in the final 3.1 version!
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Godot 3.1 Reaches Beta As One Of The Most Promising Open-Source Game Engines
The developers behind the open-source, cross-platform 2D/3D Godot game engine have placed a release freeze on the upcoming Godot 3.1 with today's beta reveal.
Godot 3.1 Beta is coming nearly a year to the day since the big Godot 3.0 drop from last year. With the release freeze, feature development is now over on Godot 3.1.
Godot 3.1 is bringing OpenGL ES 2.0 rendering support, continued upbringing of VR, 3D soft-body physics support as well as a 3D ragdoll system, constructive solid geometry, BPTC texture compression support, and many other improvements and fixes.
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