Graphics: VC4, FFmpeg and Zink

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VC4 & V3D Open-Source Drivers Continue Maturing At Broadcom
Eric Anholt of Broadcom has provided a status update on his efforts around the VC4 open-source driver stack that most notably works with Raspberry Pi devices and also his efforts on the V3D driver as the next-generation Broadcom graphics driver stack for VideoCore V and later.
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FFmpeg Re-Enables HEVC Decode For NVIDIA VDPAU
The FFmpeg multimedia library has restored support for HEVC/H.265 video decoding accelerated on NVIDIA GPUs using VDPAU.
FFmpeg had disabled HEVC accelerated video decoding for NVIDIA GPUs with the Video Decode and Presentation API for Unix (VDPAU) over driver issues while keeping support for other video formats enabled. As of the current NVIDIA 410 Linux driver series, the HEVC issues have been resolved.
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Introducing Zink, an OpenGL implementation on top of Vulkan
For the last month or so, I've been playing with a new project during my work at Collabora, and as I've already briefly talked about at XDC 2018, it's about time to talk about it to a wider audience.
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Zink For OpenGL-Over-Vulkan Currently Supports GL 2.1 But Making Progress
The Zink Gallium3D driver that is implementing OpenGL over Vulkan and using Mesa's Gallium3D driver infrastructure is beginning to run more games, work under Wayland, and more. There still is a long road ahead but at least it's becoming usable for early testers and those wishing to experiment with this project.
Zink holds a lot of potential for OpenGL over Vulkan by translating Gallium calls to Vulkan and the initial driver was brought up in a matter of weeks by Collabora developer Erik Faye-Lund.
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