Games and Graphics: Valve's Steam Play, Wolfenstein: The Old Blood, Open Match and Vulkan

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Valve have updated the Beta of Steam Play which fixes VR games, fullscreen improvements and more
Another Beta version of Proton is available for Valve's Steam Play for those who wish to give it a go with the latest fixes.
To avoid some confusion: The Steam Play system as a whole is still in Beta, Proton (Valve's Wine fork) which Steam Play uses has a "3.7-3" version which is the default, but you can also switch to the Beta version of Proton itself in Steam's settings (compatibility tool dropdown box) to get Proton "3.7-6" which was just released today.
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Wolfenstein: The Old Blood - Latest Steam Play Game On Linux Receiving Mesa Fix
While the Mesa OpenGL/Vulkan drivers have matured into great shape particularly over the past two years for vastly improving the Linux gaming experience on Radeon and Intel hardware, with Valve's Steam Play allowing more Windows games on Linux via Proton/Wine has opened up Mesa to needing a lot more optimizations, workarounds, and dealing with other intricacies. The latest receiving the special treatment is Wolfenstein: The Old Blood.
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Separately, over in the DXVK space, hitting its tree minutes ago for this Direct3D-to-Vulkan compatibility layer is a workaround so NVIDIA graphics cards are spoofed as AMD for Grand Theft Auto V with Steam Play / Proton. That appears to be good enough to get GTA V working now on NVIDIA hardware under Linux if you are using the latest components.
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Google partners with Unity for open-source matchmaking tool Open Match
Google has teamed up with Unity to create an open-source, but engine-agnostic, matchmaking system called Open Match.
The goal of the project is to give game developers access to a tool that doesn’t require them to build a matchmaking system from the ground up in order to implement multiplayer in their games.
Developers instead can integrate Open Match into their projects and tweak inputs and player selection logic to best fit their own games, but the bulk of the grunt work has already been done for them.
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A multi-vendor extension for transform feedback in Vulkan is being worked on to help DXVK and others
Commenting on an issue on the Vulkan-Ecosystem GitHub page, an NVIDIA developer has mentioned how transform feedback support will come to Vulkan.
From what I understand, some DirectX games use it and Vulkan currently has no support for anything like it unless developers write their own workarounds. This is especially important for projects like DXVK which Valve's Steam Play uses, because it's translating DirectX calls into Vulkan and so it can't exactly ignore it.
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