news
Games: SteamOS, Game Engines, and Godot
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GamingOnLinux ☛ Valve put up a release candidate for Proton 10.0-4 with lots more Linux / SteamOS gaming fixes | GamingOnLinux
Valve put up a Release Candidate for testing Proton 10.0-4, what will become the main version of the Windows compatibility layer for Linux / SteamOS. The special sauce that enables so many thousands of games to run nicely.
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Rlang ☛ How to Analyze Ball-by-Ball Cricket Data in R (cricketdata)
Cricket analytics is no longer limited to season averages and simple leaderboards. With modern ball-by-ball datasets, we can quantify tempo, isolate phase-specific skills, evaluate matchups, and model outcomes under uncertainty. R is a strong environment for this work because it combines data wrangling, visualization, statistical modeling, and reproducible reporting in one place.
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David Gerrells ☛ how to make a game engine
We are going to write a game engine in javascript without AI and by AI I mean an LLM. That's right kiddos, this is going old school if old school meant doing things the way they were done in the long long ago, in the before time of five years from now. A time when the world was pure. A time when the slop was free range and manmade.
If you are looking for some quick aura farming snack for the tiktoks like something about how to get AI to spit out a snek game or a fluid sim, I only have one thing to say.
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Godot Engine ☛ Dev snapshot: Godot 4.6 beta 2
The final development snapshot of 2025!