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Games: Gamescom, GNU/Linux Gaming, and Ownership Issues
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Deutsche Welle ☛ 2025-08-22 [Older] Gamescom: How is Poland's gaming industry faring?
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XDA ☛ 5 things I learned trying to game on Linux for the first time in years
I first tried gaming on Linux back in the late 90s, when Doom and Half-Life were the titles I wanted to run. At that time, it was anything but smooth. Hardware support was unreliable, compatibility layers were barely usable, and getting a game to run often meant endless troubleshooting. I eventually gave up and stayed with Windows, where things simply worked. This year, I gave Linux gaming another shot, and I was surprised by just how much the landscape has changed.
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XDA ☛ I set up a minimal Linux install for retro gaming and emulators
Emulation is a great way to bring your retro library into the modern era, but there's a good chance you're not thinking outside the box enough. Like, sure, you can just boot up Windows, fire up your emulator of choice, and go to town, and there's nothing inherently wrong about that. However, what if I told you that you can dedicate an entire operating system to playing retro games?
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PCLinuxOS Magazine ☛ You Don't Own That Game (And That App On Your Phone? Yeah, You Don't Own That Either)
Let's talk about that sinking feeling. You boot up your library, ready to revisit an old favorite, and it's just … gone.
Not corrupted. Not lost. Erased. By the company you paid. That's not a glitch; that's the new reality of digital ownership, and it just blew up into a full-blown war.