Games: GE-Proton, fheroes2, and Unitary Catastrophe
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GE-Proton 8-15 release fixes Mafia Definitive Edition
Not one to be left out of the updating festivities it seems, Glorious Eggroll has dropped GE-Proton 8-15. This version makes a few changes but honestly it's a smaller update than 8-14 was. The biggest news here is for fans of Mafia Definitive Edition but here's the full rundown:
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Heroes of Might and Magic II game engine fheroes2 v1.0.8 out now
A fresh 1.0.8 version of the Heroes of Might and Magic 2 game engine has been released recently and here're some tips about what's new in the fheroes2 project.
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[Repeat] Here’s why so many video game developers are suddenly abandoning the Unity engine
This would’ve been controversial enough by itself. Unity usually makes money off of its engine by sharing revenue with companies who make successful products, but this changes the deal dramatically in Unity’s favor, using shaky metrics that aren’t readily accessible to companies outside of Unity itself.
Then developers subsequently noticed that Unity had quietly revised its terms of service to suggest that these changes could be applied retroactively.
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A longer perspective on the unity pricing fiasco
There is a lot of online outrage, and justifiably so, and to be honest, there is not nearly enough outrage enough. My perspective on this is different, because I’ve never used unity (I tried once and despised it), and have nothing at stake here. Every game I have made has had its engine coded by me, and I pay nobody anything for the privilege. I thought it might be worth blogging my view, because I think its a different one to everybody else. I’ve been thinking it over, and reckon the best way to articulate my thoughts is a series of separate points