OpenGL 3.1 is Now Available in Asahi Linux, Boosting Graphics Performance
The Asahi Linux team has unveiled an exciting upgrade for Asahi Linux systems: the highly anticipated OpenGL 3.1 support. This leap in graphics drivers surpasses the previous OpenGL 2.1 and OpenGL 3.0 versions, significantly boosting gaming experiences and overall application functionality. Additionally, the team has announced the elevation of OpenGL ES 2.0 support to OpenGL ES 3.0, opening doors to a whole new level of possibilities.
Update (by Roy)
Original also:
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Alyssa Rosenzweig: OpenGL 3.1 on Asahi Linux
Upgrade your Asahi Linux systems, because your graphics drivers are getting a big boost: leapfrogging from OpenGL 2.1 over OpenGL 3.0 up to OpenGL 3.1! Similarly, the OpenGL ES 2.0 support is bumping up to OpenGL ES 3.0. That means more playable games and more functioning applications.
Back in December, I teased an early screenshot of SuperTuxKart’s deferred renderer working on Asahi, using OpenGL ES 3.0 features like multiple render targets and instancing. Now you too can enjoy SuperTuxKart with advanced lighting the way it’s meant to be:
[SuperTuxKart rendering with advanced lighting]
As before, these drivers are experimental and not yet conformant to the OpenGL or OpenGL ES specifications. For now, you’ll need to run our
-edge
packages to opt-in to the work-in-progress drivers, understanding that there may be bugs. Please refer to our previous post explaining how to install the drivers and how to report bugs to help us improve.With that disclaimer out of the way, there’s a LOT of new functionality packed into OpenGL 3.0, 3.1, and OpenGL ES 3.0 to make this release. Highlights include: [...]