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DXVK 2.7 Improves Support for God of War, Watch Dogs 2, and Final Fantasy XIV
Coming about three weeks after DXVK 2.6.2, the DXVK 2.7 release adds support for the VK_EXT_descriptor_buffer Vulkan extension by default on newer AMD and NVIDIA GPUs to significantly reduce CPU overhead in games like Final Fantasy XIV, God of War, Metaphor: ReFantazio, Watch Dogs 2, and others.
DXVK 2.7 also enables memory defragmentation by default on Intel Battlemage and Lunar Lake GPUs, removes the state cache legacy feature, adds support for planar video output views, and adds support to zero-initialize all variables and groupshared memory by default for D3D11 shaders.
Linuxiac:
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DXVK 2.7 Drops Legacy Driver Support, Brings Performance Boosts
Almost a month after its previous 2.6.2 release, DXVK, a Vulkan-based translation layer for Direct3D 9, 10, and 11, primarily used to improve the performance and compatibility of Windows games on Linux through Wine or Proton, has just released its latest update, v2.7.
One of the most significant changes is the requirement for the Vulkan extension “VK_KHR_maintenance5,” which has been implicitly relied upon since version 2.5. Unfortunately, this means that Windows users with AMD Polaris and Vega GPUs, which are no longer receiving driver updates from AMD, may face compatibility issues.
On Linux, however, these GPUs remain functional with Mesa 25.0 or newer thanks to RADV’s continued support. The developers also noted that AMD’s Windows drivers are increasingly problematic, making them a lower priority for future fixes.
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Direct3D to Vulkan layer DXVK v2.7 released with performance improvements and Intel support upgrades
DXVK v2.7 was released over the weekend with lots of improvements for the Direct3D to Vulkan layer. Here's what's new and improved.
Less familiar site:
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DXVK 2.7 Optimizations Give Intel Arc GPUs a Performance Boost on Linux
Intel GPU-based Linux gamers are about to receive a performance uplift. According to the latest update to DXVK, a Vulkan-based translation layer for DirectX 8/9/10/11, Intel's "Battlemage" dGPUs and "Lunar Lake" Arc iGPUs now support memory defragmentation by default, helping Intel GPUs reduce VRAM usage and increase performance, which provides a smoother gaming experience when using the DXVK translation layer. In version 2.7, DXVK forces discrete GPUs to adhere to driver-set memory budgets whenever possible and dynamically frees unused resources to system memory when applications place a significant VRAM load. DXVK v2.7 release notes state that this will be particularly beneficial to Unity Engine and VRAM-constrained titles. This optimization will also enable higher texture quality in game settings, maintaining the same performance as before, and further building upon the memory optimization.
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Linux Gaming Improves, Thanks to DXVK 2.7
Gamers with Linux PCs should download the latest version of translation layer DXVK, which helps Direct3D games run on Vulkan, as it's just received an important update. Version 2.7 has bug fixes for several games, including Lego City Undercover, Star Trek: Starfleet Command III, and Wargame: European Escalation. It also has improvements for gamers with Intel Battlemage graphics chips.
DXVK is a translation layer for Wine that supports Direct3D 8/9/10/11 and enables gaming with many Windows-based games. As VideoCardz points out, the improvements in DXVK 2.7 will lead to less stuttering with Battlemage GPUs. Memory defragmentation is enabled by default now if your system has Intel Battlemage GPU.