Dev snapshot: Godot 4.0 beta 13
With the first Godot 4.0 Release Candidate on the horizon we continue to release beta snapshots frequently and relentlessly! Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time.
This week we release a new batch of improvements and fixes, as well as some new features. Unfortunately, we also have to rollback one of the core animations features. After a lot of testing and consideration we’ve decided to postpone improvements to the inverse kinematics system until a future Godot 4.x release, removing the currently unstable SkeletonModificationStack3D. This decision allows us to better focus efforts of the Animation team on stabilizing other features.