Mike Blumenkrantz: Bugaroos



We all remember our first bug. It’s usually “the code didn’t compile the first time I tried”. The worst bug there is.
The first bug I found in pursuit of this so-called rendering anomaly was not a simple compile error. No, unfortunately the code built and ran fine thanks to Mesa’s incredible and rock-stable CI systems (this was last week), which meant I had to continue on this futile quest to find out whatever was wrong.
Next, I looked at the ticket again and downloaded the trace, which was unfortunately provided to prevent me from claiming that I didn’t have the game or couldn’t find it or couldn’t launch it or was too lazy. Another unlucky roll of the dice.
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