news
Games: Godot, Microsoft's XBox Self-Harm, OpenRGB, and New Release of SteamOS
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Godot Engine ☛ Optimizing CPU-side Rendering Code
Optimizing CPU code is a lot of fun. Here’s how we do it
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Godot Engine ☛ Dev snapshot: Godot 4.8 dev 6
Hotfix for macOS and Android
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Tom's Hardware ☛ Minecraft Legacy gets rewritten in C++ for PS2 and Wii ports — code is tuned so it works well even on the PS2’s meager 32MB of RAM
Games optimization specialist OptiProjects (AKA OptiJeugos) has released a new port of Minecraft Legacy for the Sony PlayStation 2 and Nintendo Wii consoles.
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Future US Inc ☛ Xbox Game Pass is "extremely poorly managed" and Doom should never have been part of it, says former producer
It seems to me that no one is ever convinced that Game Pass deserves an oxygen tank while it's dying, not even Xbox executives. Having experienced what it's like to actually have your game on the sickly subscription service, Doom veteran Andrew Willis – who was impacted by the enormous job cuts at id Software in July – suggests a simple reason for all the confusion.
The former producer candidly tells Kiwi Talkz in a new interview that Game Pass is "poorly managed. Extremely poorly managed." He adds, "I think it was executed with so little foresight and so little attention to detail or understanding of the consumer market."
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Doom Games Should Not Have Been Added To Game Pass, Says Former Developer
Doom: The Dark Ages was far from terrible, but the team saw a wave of major layoffs following its release.
In the wake of these layoffs, many former developers have criticized Microsoft and noted that the team will never be the same. A former Doom producer has also criticized Xbox Game Pass recently.
Why it matters: The Doom franchise has been among the finest first-person shooters of the modern era, but recent layoffs at id Software have spurred fears of the series never being the same again.
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OpenRGB 1.0 Launches for Open-Source RGB Customization on Windows, Linux, and macOS
RGB control software has long been a pain point of gamers, with background apps and clunky UIs frequently coming up in discussions about gaming mice, keyboards, speakers, monitors, among many more. OpenRGB is a project that hopes to cut through some of that noise and provide a cross-platform support for RGB on gaming peripherals and components. OpenRGB just released version 1.0 after months testing release candidates. With the update, the utility expands support to a number of new brands and components and lays the groundwork for more Logitech device support.
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Video Cardz ☛ Valve releases SteamOS 3.9.1
One of the fixes is specifically for the Lenovo Legion Go 2, where Valve resolved a system crash when launching Forza Horizon 6. The update also addresses incorrect frame limits on some external displays, suspend and resume problems on systems with RDNA1 and RDNA2 dedicated GPUs, and a Steam Deck fan control issue.