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DXVK 3.1 Released with Initial Support for DXGI Present Parameters
Highlights of DXVK 3.1 include initial support for DXGI present parameters to fix UI rendering issues in VirtualDJ and various game launchers, such as Ubisoft Connect, and support for creating render target views on buffers directly, which is used by various older Frostbite engine titles, including Battlefield 3.
DXVK 3.1 also adds support for loading Intel-specific extension libraries when using an Intel GPU, which is a requirement for Proton to support Intel vendor extensions for D3D11 in the future. According to the devs, this change will work similarly to AMDAGS and NVAPI extensions that are already supported.
UbuntuHandbook:
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DXVK 3.1 Released with DXGI Incremental Presentation & Intel Extensions
DXVK, the open-source translation layer that converts Windows Direct3D calls into Vulkan calls on Linux, released new 3.1 version a day ago.
The new library version introduced some new features and fixes for running Windows apps/games on Linux through Wine, Proton and Steam Play.
GoL:
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Direct3D 8/9/10/11 to Vulkan translation layer DXVK 3.1 brings improvements for game launchers, older Frostbite engine and more | GamingOnLinux
DXVK 3.1 is out now bringing more impressive upgrades for the Direct3D 8/9/10/11 to Vulkan translation layer that powers Valve's Proton. Along with VKD3D-Proton - these projects are what enable tens of thousands of Windows games to work great on SteamOS / Linux systems.
More here:
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D7VK v2.2 for playing retro Windows games on Linux improves Direct3D 3 support | GamingOnLinux
D7VK v2.2 is out now continuing to improve retro Windows games on Linux with improvements to Direct3D 3 and various bug fixes.