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Wine 10.17 Released with Default EGL Renderer and Updated Mono Engine
Quoting: Wine 10.17 Released with Default EGL Renderer and Updated Mono Engine —
The Wine Project, a compatibility layer that enables Linux and macOS users to run Windows applications, has officially released version 10.17 as a maintenance update to the stable 10.x series.
One of the most notable changes is the switch to the EGL renderer as the default OpenGL renderer, which should improve graphics performance and compatibility on modern systems. Alongside that, Wine-Mono—the open-source implementation of Microsoft’s .NET Framework used within Wine—has been updated to version 10.3.
Developers have also made structural changes by splitting the COMCTL32 library into separate v5 and v6 modules, which helps improve theming and application compatibility, especially for programs relying on newer Windows UI components.
Also:
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WineHQ - News - Wine 10.17 Released
The Wine development release 10.17 is now available.
What’s new in this release:
Mono engine updated to version 10.3.0. EGL renderer used by default for OpenGL. COMCTL32 split into separate v5 and v6 modules. Better support for ANSI ODBC drivers. Improved CPU info on FreeBSD. Various bug fixes.
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Wine 10.17 brings a Mono upgrade, better ANSI ODBC driver support, OpenGL changes and more | GamingOnLinux
Another development release of the Windows compatibility layer Wine is out, with Wine 10.17 bringing lots of changes. We should see the stable release of Wine 11 in January 2026, which should be a great release.