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Graphics: Animated Vector Graphics in Qt 6.10, LibInput and Lua Plugins
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Qt ☛ Animated Vector Graphics in Qt 6.10
We've been steadily improving the vector graphics support in Qt Quick in the past few years, and this continues in Qt 6.10 with several new and useful features. The main focus of this blog will be the support for animated vector graphics, added to the existing components in Qt 6.
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libinput and Lua plugins (Part 2)
The moon has circled us a few times since that last post and some update is in order. First of all: all the internal work required for plugins was released as libinput 1.29 but that version does not have any user-configurable plugins yet. But cry you not my little jedi and/or sith lord in training, because support for plugins has now been merged and, barring any significant issues, will be in libinput 1.30, due somewhen around October or November. This year. 2025 that is.
Which means now is the best time to jump in and figure out if your favourite bug can be solved with a plugin. And if so, let us know and if not, then definitely let us know so we can figure out if the API needs changes. The API Documentation for Lua plugins is now online too and will auto-update as changes to it get merged. There have been a few minor changes to the API since the last post so please refer to the documentation for details. Notably, the version negotiation was re-done so both libinput and plugins can support select versions of the plugin API. This will allow us to iterate the API over time while designating some APIs as effectively LTS versions, minimising plugin breakages. Or so we hope.