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Hyprland 0.50 Lands with New Render Scheduler and Tons of Fixes
Quoting: Hyprland 0.50 Lands with New Render Scheduler and Tons of Fixes —
Over two months after the previous 0.49 release, Hyprland, a favorite among fans of eye-pleasing tiling window compositors, has just rolled out version 0.50, packed with improvements, experimental additions, and some breaking changes.
First things first—this update isn’t entirely backward compatible. The legacy renderer has officially been dropped, meaning Hyprland now requires at least OpenGL ES 3.0 to run. In light of this, some older setups might need to be adjusted accordingly.
Additionally, the explicit_sync and render-ahead-of-time settings have been removed from the renderer config. Why? Because explicit sync is now the default, and the ahead-of-time rendering options weren’t even being used anymore.
An update
LWN:
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Hyprland 0.50.0 released
Version 0.50.0 of Hyprland, a compositor for Wayland, has been released. Changes include a new render-scheduling option that "
can drastically improve FPS on underpowered devices, while coming at no performance or latency cost when the system is doing alright
", an option to exclude applications from screen sharing, a new test suite, and more.
Original:
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Hyprland 0.50.0 released!
A short wait, finally concluded: 0.50.0 is here.
This update brings a lot of new stuff and fixes, here are just a few notable ones.
Breaking changes
Legacy renderer has been dropped. Hyprland now requires at least GLES 3.0 to function explicit_sync related settings in render: have been nuked. Explicit sync is always used by default.