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DXVK 2.6.2 Improves Support for Rocketbirds 2, Red Orchestra: Ostfront, and More
DXVK 2.6.2 is here more than two months after DXVK 2.6.1 with improvements for the Pirate Hunter, Red Orchestra: Ostfront, Rocketbirds 2, theHunter Classic, and Thumper video games, improved WSI backend selection in dxvk-native, and improved vendor ID override logic for D3D9.
This release also adds the DXVK_FILTER_DEVICE_UUID environment variable to filter devices by their reported driver UUID, which may be useful on setups with multiple GPUs of the same model, and adds the d3d9.hide{Amd,Intel,Nvidia}Gpu configuration options to improve the out-of-the-box experience in games that won’t run on Intel GPUs.
An update (by Roy)
Some more:
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Direct3D to Vulkan layer DXVK v2.6.2 released
The latest release of the Direct3D to Vulkan translation layer has been released, with version 2.6.2 bringing assorted improvements. It's mainly a maintenance release so there's no big new features.
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DXVK 2.6.2 Brings Targeted Fixes for VR, Intel GPUs, and Game-Specific Bugs
Two months after its previous 2.6.1 release, DXVK, a Vulkan-based translation layer for Direct3D 9, 10, and 11, primarily used to improve the performance and compatibility of Windows games on Linux through Wine or Proton, has just released its latest update, v2.6.2.
Among the noteworthy improvements, users can now leverage the new “DXVK_FILTER_DEVICE_UUID” environment variable to filter GPUs by their reported driver UUID. This enhancement can be especially useful on multi-GPU systems where identical models might otherwise be indistinguishable.