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DXVK 2.6.1 Improves Support for Assassin’s Creed Origins and AMD Vega GPUs
Coming about three weeks after DXVK 2.6, this release improves support for AMD Vega GPUs by removing the sparse buffer usage introduced in DXVK 2.6, as it caused hangs and instability. However, removing the sparse buffer usage will increase peak memory usage in some games.
DXVK 2.6.1 also improves support for the Assassin’s Creed Origins video game on Intel GPUs when using Mesa’s Intel ANV Vulkan graphics driver, fixes an issue with the RADV Vulkan driver causing hangs on RDNA4 GPUs, and addresses an issue on NVIDIA GPUs in certain Unity Engine games.
Update (by Roy)
Liam:
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DXVK 2.6.1 brings numerous needed fixes for playing Windows games on Linux and Steam Deck
DXVK is a Vulkan-based implementation of Direct3D 8, 9, 10 and 11. It's part of what Proton uses to make Windows games run so well on Linux platforms including the SteamOS based Steam Deck. DXVK 2.6.1 is now available fixing up some big issues.
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As for how to update — you don't need to do anything. Valve's Proton pulls in updates from DXVK directly in future releases. However, if you do wish to upgrade DXVK early, then check out my dedicated guide on it.
Linuxiac:
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DXVK 2.6.1 Released, Improves Game Compatibility Across Vendors
Less than a month after its previous 2.6 release, DXVK, a Vulkan-based translation layer for Direct3D 9, 10, and 11, primarily used to improve the performance and compatibility of Windows games on Linux through Wine or Proton, just released its latest update, v2.6.1.
One particularly noteworthy change involves the removal of sparse buffer usage introduced in 2.6, which had caused driver instability and occasional system hangs on AMD Vega GPUs.
Although reverting this feature may lead to a slight increase in peak memory usage for certain games, it should restore stability for many players.
Furthermore, the developers addressed a rendering bug related to RTSS overlays, ensuring that the Vulkan swapchain now cooperates nicely with sRGB formats.