DXVK 2.2 Released with D3D11On12 Support, D3D9 Partial Presentation
DXVK 2.2 is here three and a half months after DXVK 2.1, which introduced HDR support and Shader compilation improvements, to add support for D3D11On12. This new feature enables the creation of D3D11 devices from D3D12 devices to allow D3D12 support in recent Unity Engine games, such as Lego Builder’s Journey.
Another new feature introduced in DXVK 2.2 is called “D3D9 partial presentation”. This feature enables DXVK to present parts of a window by copying the contents of the back buffer to system memory and then drawing them into the window on the CPU.
Update (by Roy)
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