Godot Engine - Release Management: 4.0 and beyond
We are getting closer than ever to releasing Godot 4.0. After years of development and countless hours spent by our contributors, we believe it’s finally ready for production use. But no matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. We believe that the Godot community understands this and expects as much. Still, we intend to quickly follow 4.0 with bug fix releases as we are dedicated to ensuring a stable experience as soon as possible.
As those of you following the beta posts know, the work to finalize Godot 4.0 prior to release is in full swing. We have been in feature freeze since mid-August and have been focused on fixing workflow breaking bugs since then (well, we have accepted some small features and enhancements on occasion).