Geek Blight - VK_EXT_mesh_shader finally released
Vulkan 1.3.226 was released yesterday and it finally includes the cross-vendor VK_EXT_mesh_shader extension. This has definitely been an important moment for me. As part of my job at Igalia and our collaboration with Valve, I had the chance to work reviewing this extension in depth and writing thousands of CTS tests for it. You’ll notice I’m listed as one of the extension contributors. Hopefully, the new tests will be released to the public soon as part of the open source VK-GL-CTS Khronos project.
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Both Timur and myself have submitted a couple of talks to XDC 2022 which have been accepted and will give you a primer on mesh shading as well as some more information on the RADV implementation. Do not miss the event at Minneapolis or enjoy it remotely while it’s being livestreamed in October.